![]() Neo-Ridley is not loaded normally here however, but can be re-added in using external editing programs. Heavily resembles Super Metroid's Ridley's boss fight area but with missing tilesets and may have been used for playtesting purposes. The unused Ridley's room, resembling Ridley's room from Super Metroid.Īn unused room of the Neo-Ridley boss fight. The hallway on the left (normally leading to the Auxiliary Power Station) does not work, and exiting to the right leads to the room before Yakuza as the normal room would in the final. Yakuza is not loaded into this room so no encounter is ever met within this specific room. It is notably much shorter and uses the tilesets of the previous Reactor Silo rooms leading up to it. #METROID FUSION ROM DOPEROMS CODE#Yakuza's unused room, most likely used for playtesting purposes.Īn earlier version of Yakuza's room leftover in the game code of the final build. ![]() Exiting through the Green Hatch will cause Samus to become stuck inside a wall within normal, unmodified roms of the game due to the doorway no longer existing (not only is a wall blocking the once accessible route but the loading zone has also been removed). It is interesting to note that the door to the left (which would be the normal entrance to the Hangar Bay had it not been removed in the final) is a Level 2 Green Hatch, suggesting the Hangar Bay may have served more of a purpose to visit at one point during gameplay. It is possible that at one point in development, the room may have been repurposed for use within the final game but eventually scrapped.Ģ7 August 2007 Early Hangar Room Connecting Hallway Īs with the above early Hangar Bay room, an access hallway was accessible connecting the above room to the long vertical shaft to the Docking Bay or the rest of the B.S.L Space station. On the ingame map, the room is located just underneath the East Wing Ventilation area and the entrance/exit to it leads directly into the Docking Bay Access Shaft, directly across from the Main Deck's entrance. This rooms true purpose is unknown and could very well be a test room by the developers to promote the game, based on early screenshots seen throughout various magazines. Within the game's code, there also appears to be a version of this room with a Save Station close to the doorway. There are other screenshots showing that the Starship originally landed here, suggesting that this could have been the original Docking Bay. Early screenshots show this room was used at one point, with one of the early screenshots showing Saums firing off a Power Bomb on a swarm of Zombie researchers (though it should be noted that this particular screenshot shows a wall on the left side, suggesting a change was made close to the final build). ![]() It appears to be a Hangar Bay using similar tilesets as the used Docking Bay. It is present even in the final build, suggesting it was never removed. An early room found leftover within the game's code. ![]()
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